TECHNICAL ISSUES
Aside form the timing, the only technical issue I had throughout the 3d animatic was the rigging. Specifically, the binding of the skin with my model.
As soon as I bound the skin to the geometry, the model began to deform.
To solve this I went to Rigging-Paint skin weights.
I clicked on the joint and found it had a lot of influence on my geometry.
I then began to paint away the effect.
Aside form the timing, the only technical issue I had throughout the 3d animatic was the rigging. Specifically, the binding of the skin with my model.
As soon as I bound the skin to the geometry, the model began to deform.
To solve this I went to Rigging-Paint skin weights.
I clicked on the joint and found it had a lot of influence on my geometry.
I then began to paint away the effect.





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